![]() ![]() I know that even at Soul Dominance from Aria/Dawn, some powers became a little repetitive (throw daggers, throw bloodied daggers, throw swords.) but even so, variety adds to the fun factor.Ģ) The Surprise and curiosity effect: At Aria and Dawn of Sorrow, when you saw a new enemy, the first thing you thought was "look at that monster. WHY I THINK ALL ENEMIES SHOULD HAVE SHARDSĬonsidering how close the Shard System is with the Soul Dominance, here are some arguments of why i think all enemies should have shards:ġ) Gameplay Variety: more shards, means more powers, means more gameplay variety. At Soul Dominance, 100% of enemies had Souls (with the exception of human enemies), with even forced the Dev team to be REALLY creative, making up some really odd and weird powers for some enemies that was really hard to made up something. Since Morte has no Shard, that means the game will feature more enemies that has no Shard. ![]() But i do have a little thing i didn't like at the System. As i said, i totally agree with him when he said that the Soul Dominance was the best system they ever made. The Shard System is a remade of the Soul Dominance. I totally agree with IGA when he said himself that. He specifically said that, for him, on his own opinion, the Soul Dominance was the best magic/power system he and his team ever created. And then, built they plot around that.īack then, when he made Dawn of Sorrow, he was asked why he was repeating the Soul Dominance (the magic system form Aria of Sorrow and Dawn of Sorrow). I read most of, and i remember that he said that the first thing he and his team made up when forging a new IGAvania game, was the battle/magic/power system. Long time ago, when IGA was director of the Castlevania franchise, he gave a lot of interviews. It's been a while since i don't create a new thread with a suggestion, so, here goes a new one, with a poll too!
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