![]() Minor terrain texture fixes on the first.Fixed missions 1 - 4 sky, made stars not.Blending improvement in multiplayer maps.Map skies, ensured visibilityRange wasn't too far in excess of Fog end range. Tweaked distance settings in multiplayer.Fixed incorrectly named voice audio file.Fixed various localized text formatting.The Wormhole: Fixed 4th scavenger not deploying on.The Dark Planet: Made Dropship takeoff.A Simple S&R: Made mission show Red Objectives when. ![]() Messages play sooner/properly, and added support for them to play when shooting This is Not a Drill: Made the "Hold your fire!".The falling cliff so it doesn't fall on her. This is Not a Drill: Made Shabayev go a little further past.This should make them guard the things they're This is Not a Drill and A Simple S&R: Fixed incorrect uses of Defend()Ĭommand on some Enemy units.On Thin Ice: Fixed ISDF Recycler being added back.Trigger Ice caps to reduce false positive triggers, also only made the missionįail if the Recycler actually falls into the water. On Thin Ice: Tweaked distance for Recycler to.Health high enough that it can't be 1 shot killed with dual laser. We Have Hostiles: Set goal "hardware" crate's.On their own instead of following the player. Snow Blind: Made Turrets clear dropship.Snow Blind: Tweaked dropship door soundsĬode, added falloff to the quake so it doesn't abruptly cutoff.This is Not a Drill: Made Dropship door sound come from the.Core: Set enemy turret bases to neutral.Rumble in the Jungle: Made the mission fail if you lose your.Hole in One: Made mission fail if the convoy reached.Player Snipes and steals a ship then changes ships and lets a friendly AI pilot The Wormhole: Allow level to progress even if the.Was reduced to better balance the game audio. Planet information will then appear on the wrong page Some characters are not in the game’s font andĬlick on 'Single' followed by either 'Archive' or 'Full Brief' quickly, the Lighting distance and forced terrain LOD distance Increased the engagement range of turretsįar" setting and cleaned up unused "animate chrome".Fixed a crash in HazardCells by removing.The target was moving when the Constructor is stationary. Fixed Constructor target lead issue where.It previously ignored the water height, so vehicles Command Center ground reticle improvement.Simulation rates and “headbang” violently.Įarthquake, Seismic Wave, and several other systems use so they produce Renamed while open (fixes an editor crash).ĭependency in the AI aiming code that made some units overshoot at higher Added support for allowing a file to be.Owner's reticle (sight) matrix and better orient the pack to the surface they ![]() Hidden or not detected in satellite view.ĭeployable-turrets if collided with whilst deployed. The game now hides lights and effects if.Shell map (gamma-correct blending, lighting, plus terrain shadows.) A pathing fix was made to prevent units from. ![]() Thank you for the amazing feedback you've been giving us to help resolve these issues, and we have another patch with focus on the multiplayer coming in the near future! There's also tons of other fixes that have been made, as well as optimisations. We have improved the AI, resolved some multiplayer resync issues, and prevented multiple crashes. The patch today is a large one (as you can see the notes) and thankfully it addresses some of the larger concerns you have been letting us know about.
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